3D RDF FOAF in WebGL-HTML5 linked to OpenSimulator

The adjacent image is of Tim Berners-Lee's FOAF file imaged with a new HTML5 / WebGL client I am developing for my Nexus RDF visualization server. WebGL allows for sophisticated 3D graphics within a web browser with no plug-in required.  The visualization is in 3D with a layout determined by a force-directed algorithm driven by the Nexus server.  The below color image is also Tim Berners-Lee's FOAF file, imaged in the same fashion, but from within an OpenSimulator region.  The twist is that both images are created off of the same server session.  In other words, the session is occuring concurrently in the HTML5/WebGL client and the OpenSimulator region allowing multiple users in the OpenSimulator region to collaborate in real-time with multiple HTML5 / WebGL clients.

In the intial testing/debugging of the HTML5 / WebGL client, I was able to get 14-16 frames per second using FireFox 5 (beta).  Greater frame rates were achievable in testing with Chrome.

To speed the development of the HTML5 /WebGL client, I made use of Paul Brunt's GLGE WebGL library which is an amazing piece of work in itself.  Currently, N-triples over HTTP is used to communicate between the clients and the server, but WebSockets is being explored.

The OpenSimulator client avoids the use of the standard OpenSim object inventory for object handling by using an RDF store with dereferenceable URIs.

Hopefully, in the next couple of weeks I will have color and variable nodesizes debugged.