WebGL

RDF Triples over HTML5 WebSockets

From the beginning, I wanted Nexus to be a collaborative visualization system allowing multiple clients in multiple locations to see the same visualizations in real-time.  The issue that arises here is knowing "where" in the 3D semantic web visualization the other clients (people/avatars) are and what direction they are looking at.  In the 3D digital world, you have the concept of a "camera".  This is essentially your point-of-view in a particular 3D simulation.  As the camera moves, your view of the model changes as well.  In order to know where the other clients are in the simulation

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